That isn’t to say every puzzle is so simple, but for the ones that are elusive enough to warrant an online search, Return to Monkey Island has a built-in hint system that is able to accurately track where players are in their journey, what objectives they are trying to achieve, and what extra steps need to be taken in order to succeed in cracking it. Return to Monkey island is the first all-new game in the series since 2009’s Tales of Monkey Island from Telltale Games, and the first to feature series creator Ron Gilbert as the lead designer. This only makes puzzle-solving more rewarding, simply for reaching far enough towards the unobtainable, without fully crossing it. Rather than bog itself down with a long list of potential verbs to correspond with items, a more streamlined two-button approach has been taken, with one often being used to describe something, and another to “action” it. Without spoiling any of the solutions – the usual tried-and-tested method of attempting to combine every item in your inventory with each other – puzzles feel just obnoxious enough without being irritating, and they rarely feel out of grasp. As a point-and-click, returning players can expect the usual branded method of lateral puzzle solving the series has become known for.
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